Just to clarify before reading, this is part 1 of a 2 part post. I want to put as much content as I can about this wonderful event, so instead of cramming it all into one GIGANTIC post, I’ll make it two based on the days. Anyways, Enjoy!
I don’t know if other cities or even country’s know it yet, but Toronto is becoming a very populated city for Game Development. Big studios like Ubisoft and Rockstar have both set up studio’s here, while many independent companies are really showcasing Toronto’s skill to make great games!
Not only does Toronto have the skill to make really solid titles, but the tension between fellow developers is outstanding; there is none! All of the developers I’ve spoken/listened to have been pretty relaxed and calm about the city they develop for. Because of this, game centered events throughout the year are seen more with enjoyment and community, rather than competition or prizes. I believe that the one event that demonstrates this the most is….

Gamer Camp V2.0 had 26 speakers, 1 concert, and 2 days of pure epic awesomeness! Mark Rabo and Jaime Woo have definitely out done themselves again from what I’ve heard from Gamer Camp V1.0 reviews. If some of you don’t know what Gamer Camp is, it’s basically an event held every year that celebrates the overall creativity and fun that games have over players. It welcomes developers, enthusiasts, and anyone who enjoys playing a video game. Gamer Camp celebrates the essence that video games!

(The crazy crowd at Gamer Camp 2.0)
As a member of the Game Developers Club at George Brown College, I was one of the many students who volunteered for many of the positions needed before and after the event. I assisted attendees’, developed their badges and program, and did anything Mark and Jaime asked of me (yes, anything). It was a very rewarding experience and working under Mark and Jaime didn’t feel like work at all. Both days were moment of my life I will never forget.


(One of the 3 Badges and the Program I helped Design (Ahh the colours!!) )
Day 1
Day 1 in short, was filled with new faces, big presentations, large crowds, and dropping jaws. I got to the Underground Cinema a few hours hours early to set up on Saturday(I put up crooked sponsor posters)! Just before the doors finally open to the public, some other students and I placed the infamous VS sign which added a nice touch to our gaming culture.

(She’s a beaut, aint she?)
Afterwards, the keynotes began and the magic started! In fact, the first keynote that was The Sword and Sorcery Team talking about their new pixelated game! It looks absolutely stunning and beautiful, providing soothing music, and an interesting concept. The team consisted of Kris Piotrowski (Capybara Games), Craig Adams (SuperBrothers), and Jim Guthrie. There are no other words I can use to describe this game, please check it out right here.
Stepthane Boutin talked about the art behind Scott Pilgrim VS The World: The Game. In which he gave some info on some of the problems the company had during development. He also went through a step by step process with how some of the art was created. Very inspiring seeing the work flow from quick concepts, to fully polished assets!

(Woot Toronto!)
Another developer that spoke at Gamer Camp was Jim Zubkavich from Udon. In which he spoke about some of the projects they have completed with Capcom specifically, and their rise to fame! He gave tips to the audience about how to achieve success in the gaming/comic industry. Really interesting, but not so much practical for the common game developer in my opinion.
With the end of the day coming to a close, the final keynote was by a freelance journalist called Mathew Kumar. He has published articles for Edge Magazine and websites Gamasutra. During his speech, he spoke about the filth that populates video game journalism. Using hilarious metaphors, and excellent examples to explain his theory (Godspeed Quote <3). It changed my view on my blog, and has influenced me to focus it on game development, instead of non-sense. His presentation certainly had a charm strongly moved the crowd!

(We are trapped in the belly of this horrible machine, and the machine is bleeding to death)
Throughout the day, a series of demo’s were presented and discussed in-between each keynote. Here are the links so you can check them out! They are all very cool and deserve a read!
Overall a very exciting day! If your looking for more of an insight on DAY 1 events, I suggest going to GamerCamp’s offical website, or check out Dork Shelf’s review of the highly anticapted event!
A day 2 blog post will be posted soon, a long with a portion dedicated to the prestigious 1UP Bash!
Thanks!
Arthur
